Showing posts with label Intermediate. Show all posts
Showing posts with label Intermediate. Show all posts

Design a Hipster Barbershop Facebook Cover in CorelDRAW

Final product image
What You'll Be Creating
Get your 30-day free trial now! You will be downloading a 30-day, fully functional trial version of CorelDRAW Graphics Suite X7. This trial is available in both 32-bit and 64-bit versions. The 64-bit version has been optimized for those with 64-bit versions of Microsoft Windows 8/8.1 or Windows 7.
In this tutorial we’ll be creating a retro-style banner for a hipster barbershop in CorelDRAW® X7. We will learn how to use various tools for creating curves and segments and drawing hair, rendering a stylish bushy beard. Then we’ll continue by designing a banner and find out how to turn it into a trendy Facebook cover image. Let’s get started!
We’ll start by forming some basic idea of our future banner. Since it is going to be a Facebook cover, let’s make it simple and minimalistic in order not to overload our banner with details, which can distract the viewer from the main element of the composition. Here is a very rough sketch of what we are going to design. We've left some blank space in the bottom, as it will be partially covered by Facebook interface elements, such as the profile picture in the bottom left corner and info/message buttons in the lower left part.
Facebook cover sketch
Select the Pen tool from the Tools panel and start forming the basic glasses shape. Click and release the mouse button to make a sharp corner and click and drag until you see the control handles to make a smooth curve.
make the glasses rim with pen tool 1
Continue adding nodes and then return to the starting node, making a closed path. Use the Shape tool (F10) if needed to edit the curves by changing the position of the nodes and control handles.
make the glasses rim with pen tool 2
Now that we have the base of the rim, let’s form the lens itself. Start by taking the Rectangle tool (F6) and placing a square inside the glasses rim. Make the corners slightly rounded and then Convert the rectangle to Curves (Control-Q). Finally, use the Shape tool (F10) again to modify the shape, fitting it into the rim.
form the lens base from rectangle with rounded corners
Select both created shapes and use the Trim Shaping function to cut out a hole in the rim. Leave the original lens shape on top of the rim.
use Trim Shaping function to cut out a hole in the rim
Fill the lens shape with light blue and use the Transparency tool with Uniform transparency fill, lowering the opacity of the lens by 50%. Add a tiny decorative element on the left part of the rim by forming an ellipse with the Ellipse tool (F7) and Converting it to Curves (Control-Q). Make its corners sharp by moving the control handles with the Shape tool (F10).
apply transparency to the lens and add decorative elements
Add a narrow curved shape of white color on top of the rim and make it semi-transparent, forming a highlight on the slick plastic surface of the glasses.
add highlight to the rim
Copy and Paste the rim shape twice (Control-C > Control-V > Control-V) and drag the upper copy up and to the right a bit. Select the two copies and use the Back minus front function to cut off the unneeded parts. Fill the newly created outlines with dark-red color, making the rim more vivid and three-dimensional. Group (Control-G) all the created parts of the glasses, make a copy and create the second half of the glasses by Mirroring it horizontally. 
add bright outline to the rim and form the glasses
Let’s make the lenses more realistic by adding some highlights. Create a set of narrow rectangles, fill them with white color and lower the opacity using the Transparency tool. Move on and Weld the shapes, turning them into a single curve. Place the highlights above the lenses, rotating them diagonally.
make highlights with rectangles
Select both the lens and the highlight above it and use the Intersect function to cut off the unneeded parts outside the rim of the glasses. Make both highlights fit the lenses, creating a nice glossy effect.
use Intersect function to form the highlights
Firstly, we’ll try out another curve-building tool: the Bezier tool. It may seem a little tricky at first, but here are some tips on using the Bezier tool for drawing complex shapes. Let’s start by making several basic moves to get used to it. Hold down the Shift key to make a straight line and then click and release to create a zigzag.
make zigzag lines with Bezier tool
Now try to click, hold the mouse button and drag, until you see the control handles which help you to make a smooth symmetrical curve.
make a smooth symmetrical curve
If you wish to make a curved line from one side and a sharp corner from the other, click and drag and then press the C key, turning it into a Cusp node (or corner) to move the control handles separately. Rotate the control handle and then continue drawing a line, thus making a sharp corner.
create a corner with bezier tool
Finally, in order to make a smooth curve with uneven length of control handles, click on the ending node and press the S key, lengthening the control handle.
make a smooth curve with bezier tool
Enough theory, let’s try this out in practice and style the hipster mustache! Use the initial sketch to trace the left half of the mustache, using the Bezier tool. Edit the shape with the help of the Shape tool (F10), making the curves more smooth and flowing.
make the mustache with bezier tool
Now we need to draw out the hair, adding more details. Fill the created shape with dark-brown color, grab the Freehand tool (F5) and draw a zigzagged shape for the overtone. The Freehand tool (F5) speeds up the drawing process and gives you more freedom, although you can still use the Bezier tool if it makes you feel more comfortable with forming the complex shapes.
Select all the nodes of the created shape with the Shape tool (F10) and click the Close curve icon to make a closed path. Select all the nodes by double clicking the shape too and then make all the corners sharp with the Cusp nodes function. Now you can rotate and reposition the control handles of each node separately in order to make the shape smoother and to get rid of the loops and bumps. Hold down the Control key and click on white in the color palette, which will lighten the current color 10% each time you click on the white swatch.
color the mustache and add chaps with freehand tool 1
Create another zigzagged shape in the bottom of the mustache and cut it off with the Intersect function, in the same way as we did with the reflections of the glasses. Fill the newly created shape with darker brown color, making a subtle shadow.
make a shadow in the bottom part of the mustache
Continue adding hair shapes, alternating the colors. Place the lighter-brown parts on top of the mustache.
Continue adding hair shapes
Add the darker hair in the bottom area, increasing the shadow.
Add the darker hair in the bottom area
When you find the mustache detailed enough, make a copy and flip it horizontally to the other side.
make a copy of the mustache and flip it horizontally
Let’s trace the beard, using the initial sketch and making smooth lines with the Bezier tool.
trace the beard
Make more twists and curls to add dynamics to the image. Use the Shape tool (F10) and double-click on the path, creating additional nodes, making the beard silhouette more detailed.
add more details to the beard base
If the document palette isn’t open, click on Windows > Color Palette > Document Palette. Inside the Document Color palette you’ll find the colors that you earlier used for the mustache. Fill the beard with the same brown color as the mustache basic shape and start forming the zigzagged shapes along the edge of the beard.
color the beard and start adding details
Use the Intersect function to make the shapes fit the beard, cutting off the unwanted parts. Fill them with darker brown color, making the areas shadowed.
use Intersect to form the shadows
Add dark shapes closer to the mouth area and make the beard more three-dimensional by adding larger shadowed areas of lighter brown color.
add more shadows to the beard
Move on and render another layer of zigzagged shapes, partially covering the previous shadow shapes. This time fill the elements with light-brown color, thus forming bright overtones and making the hair shiny and smooth. Add smaller highlights above to make the beard thicker.
add lighter hair to the beard
Finish up with the beard by placing a few tiny dark strokes on top, making the hair more true-to-life.
add final details to the beard
In order to make an attractive banner for Facebook, we need to know its exact dimensions so that we can build up a proper composition. Facebook offers us useful and detailed instructions on setting up the dimensions of our cover image.
In summary, the cover image is displayed at 851 pixels wide by 315 pixels tall on your page on computers. Here is the image with the exact sizes that Facebook provides to us as an example:
faceboob example cover image dimensions
Let’s use these sizes to make our own cover. Deselect everything and head to the Property Bar, where we can set the page dimensions of our working area. Set the width of our document to 851 px and the height to 315 px.
Place the created hipster face almost in the center of the page (move it a bit closer to the right part, as the opposite part of the image will be partially covered by the avatar). Double-clicking on the Rectangle tool (F6) automatically places a background rectangle in the bottom of our Layer, beneath all other objects. Fill the created background with a neutral beige color.
set the page sizes for the cover and create a background
Let’s enliven the cover by adding some text and decorative elements, making it more informative. Arm yourself with the Ellipse tool (F7) and form a long narrow stripe by making the ellipse very thin and squashed. Copy the shape several times and form two pairs of dividers. Add some fancy text, using retro fonts (I’ve used the Diner Regular and SeasideResort fonts from fontsquirrel.com), depicting the main idea of our banner.
add text and dividers
Copy the basic beard shape and place it on top. Let’s add a thick outline by clicking on some color in the color palette with our right mouse button. Then double-click on the Outline Pen icon in the bottom control panel to call out the pop-up options window. Make the outline smooth by setting the Line caps into the middle position and tick the Behind fill box.
add outline to the beard
Convert the created outlined object to Curves (Control-Q) and Weld it with the beard copy, creating a bigger silhouette.
weld the shapes to make a silhouette
Let’s fill up the bottom part of our banner with a pattern. Set the Duplicate distance in the Property Bar to 30 px for the X axis and 0 px for the Y axis. Make a narrow stripe with the Rectangle tool (F6) and Duplicate (Control-D) it several times, forming a striped texture. 
create stripes with duplicate function 1
Change the color of the first stripe to a contrasting one, for example blue (we can change it anytime later), and this time set the Duplicate distance to 15 px for the X axis and 0 px for Y axis. Duplicate (Control-D) the blue stripe as many times as needed, so that the pattern is big enough to cover the bottom part of our banner.
create stripes with duplicate function 2
Place the created pattern above the background rectangle and use the Control-Page Down key combination to rearrange the position of the beard outline, placing it right above the stripes, so that the beard is separated from the objects beneath it. Use the Shape tool (F10) to expand the inner part of the beard silhouette, covering the dividers near the glasses.
separate the beard from the background stripes
Let’s play with the colors a bit, making them more subtle and hipster-like, increasing the retro effect of our image. Start by selecting the rim of the glasses and switch its color to pale red by clicking the Fill bucket icon in the bottom control panel to reveal the Edit Fill window.
recolor the glasses to red
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Now let's work on the background. Start by opening the Color Styles docker in Window > Dockers > Color Styles. Select the elements you want to recolor (blue and red stripes), drag them to the new docker and drop to the area with the following description: Drag here to add color style & create a harmony, leaving the settings in the pop-up Create Color Styles window as default.
use the Create Color Styles docker to recolor the elements
Select the first group which is represented by the red color and move to the Harmony Editor section, where you can change the color with the help of the color wheel. Just grab the slider inside the wheel and move it to the desired position. Otherwise, you can change the color in the Color Editor menu (in the same Color Styles docker, under the Harmony Editor). Switch our red color to grayish-beige and move on to the next color group.
use the Create Color Styles docker to recolor the elements 2
Select the blue color (our second group in the Color Styles docker) and change the color to grayish-turquoise using the same simple technique.
use the Create Color Styles docker to recolor the elements 3
Let's edit other colors using the same method, changing the text fill as well. Make the background lighter, adding more contrast to the cover. Here is how our cover image looks on Facebook.
cover image on Facebook
Great job, guys! We’ve managed to create a trendy cover image for Facebook and learned how to draw hair using various CorelDRAW curve tools. I hope you’ve enjoyed following this tutorial and found some useful tips and tricks. Good luck with your art!
Finished hipster barbershop illustration in CorelDRAW
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Create an Art Nouveau-Inspired Robot Design in CorelDRAW

Get your 30-day free trial now! You will be downloading a 30-day, fully functional trial version of CorelDRAW Graphics Suite X7. This trial is available in both 32-bit and 64-bit versions. The 64-bit version has been optimized for those with 64-bit versions of Microsoft Windows 8/8.1 or Windows 7.
In this tutorial we'll manipulate basic shapes into an Art-Nouveau-inspired composition featuring my favorite robot friend, Bitty Love Bot. Learn how to create compound shapes in CorelDRAW® with the Shaping docker, manipulate fountain fills, convert an outline to an object, and effectively use PowerClips to aid your design. 
Let's start by creating a New Document. Mine is 8 inches by 10 inches at 300 dpi. You can adjust your page size later in the Property Bar if you find you'd like to work at a different size.


create a new document
Next, I've imported my sketches for this design. I like to quickly map out what I think I want the composition to be before diving into any sort of complex vector work. I've placed both sketch files in their own layer in the Object Manager docker.
When working on the Object Manager, you can create a new layer by hitting the New Layer button at the bottom of the docker. I'll be working in the same Master Layer for the entirety of this tutorial.


import your sketches into the working file
Art Nouveau pieces often have beautiful backgrounds whose layouts help inform the rest of the piece's composition. I think this is an excellent place to begin our design. The colors used for this step are entirely up to you, as I've only chosen black and shades of gray for visibility's sake.
  1. On a new Layer, use the Ellipse tool (F7) to draw a large circle in the top half of your page.
  2. Draw a rectangle in the upper left corner with the Rectangle tool (F7) that overlaps the circle slightly.
  3. Draw a larger rectangle over the bottom two thirds of the page, overlapping the circle slightly.
Adjust the fill and stroke colors of your objects in the Object Properties docker.


map our your composition
Select the smaller of the two rectangles and in the Property Bar, select Scallop for corner radius type. Enter in the following numbers for each corner radius:
  • Top Left: 1.39"
  • Top Right: 0.12"
  • Bottom Left: 0.2"
  • Bottom Right: 0.06"


alter your corner radii
Select the bottom rectangle and drag out the right side so it covers half of the large circle. In the Property Bar, select Scallop for corner radius type. Enter in the following numbers for each corner radius:
  • Top Left: 0.2"
  • Top Right: 0.2"
  • Bottom Left: 1.8"
  • Bottom Right: 1.8"


alter the large rectangles corner radii
Reorder your objects so the circle is above the two rounded rectangles.
  1. Select all three of your shapes and hit Simplify in the Property Bar or the Shaping docker.
  2. Select the circle and in the Property Bar reduce its Object Size to 95% of its original size. Regardless of the dimensions of your circle, reduction by percentage should give you a good basis for creating similar spacing between objects. If you'd like more or less space between your objects, your reduction percentage will vary from mine.


simplify the objects and reduce the circles size
Copy (Control-C) and Paste (Control-V) the upper left shape. In the Property Bar, hit Mirror Horizontally so your shape flips over a vertical axis, and place it on the right side of the page.
Make sure the shape lines up with the other shapes in the same manner that the left shape does. Do this in the Align and Distribute docker by Aligning the smaller rounded rectangles to the outer edges (left and right respectively) of the larger rectangle.


mirror and align your other shape
  1. Draw two identical narrow vertical rectangles and place them on either side of the circle. I found it easiest to line them up with the corners of the medium gray shapes without the use of the Align and Distribute docker simply because they do not hit an outer edge or center of any object perfectly. Sometimes you've just got to eyeball design elements. 
  2. Select the two black rectangles and Weld them in the Shaping docker. Select the black rectangles and the lower light gray shape and hit Back Minus Front in the Shaping docker.
Group (Control-G) your objects together.


subtract rectangles from your design
  1. Draw a smaller circle on the large black circle with the Ellipse tool. Align it to the center of your object group in the Align & Distribute docker.
  2. With the Star tool draw some five-pointed stars on the left side of your circle. Group them together.
  3. Duplicate (Control-D) and Mirror the star group. Place it on the right side of the black circle. I dragged some Guides out from the rulers to make sure they were aligned properly.


add some stars to your background
Weld the stars and the small circle together in the Shaping docker. Ungroup (Control-U) the rest of your design so you can select the black circle, and then hit Back Minus Front in the Property Bar to subtract the circle and stars from the black circle.


subtract the circle and stars
On a new Layer, select the Bezier tool. In the Object Properties docker, set the Outline properties to the following:
  • 8.0 pt width
  • the bright, distracting color of your choice
  • solid line style
Use the Bezier tool to draw a long curve across the upper left shape.


  1. Continue drawing a series of mostly vertical curving shapes.
  2. Then, begin connecting them with smaller curves. Note how they flow into each other. It's important your outlines move smoothly together for this design.


Once satisfied with your outline shapes, select all of them and Convert Outline to Object (Control-Shift-Q). In the Object Manager, delete the extraneous paths so you're only left with the outlines seen below (I switched over to Wireframe view so the objects could be seen more easily).


Convert Outline to Object
  1. Weld your curved shapes together.
  2. Select the gray corner shape and your newly welded curves and apply Back Minus Front in the Shaping docker.


delete the curves from the corner shape
Repeat the previous steps of creating curving shapes on the lower left corner shape.
  1. Draw interlaced curving outlines with the Bezier tool.
  2. Select the curves and Convert Outline to Object. Delete the duplicate outlines in the Object Manager. Weld the curves together in the Shaping docker.
  3. Select the gray corner shape and your newly welded curves and apply Back Minus Front in the Shaping docker.


Repeat the previous steps on the next corner
  1. Copy and Paste the left corner shapes. Mirror them Horizontally in the Property Bar.
  2. Align the copied shapes to their counterparts in the Align & Distribute docker. Delete the original right corner shapes.


Copy and align the right corner shapes
Weld all of your background shapes together in the Shaping docker to complete your background composition.


weld all of your shapes together
Select the newly welded shape. In the Object Properties docker, set the Outline to the following attributes:
  • Weight: 1.5 pt
  • Color: Gray (#B3B3B3)
  • Cap: Rounded
  • Corner: Rounded
  • Outline: Outside
Move on to Fill in the Object Properties docker. Select Fountain Fill and change the colors to cyan (#00F2FF) and light yellow (#FEFFA6). Make sure it's a Linear Fountain Fill whose angle is set to 90°.


Add colors to the background shapes
Let's start with the head. Most of the robot is built with basic shapes. Draw a rectangle with the Rectangle tool and adjust the corner radii to the following settings:
  • Corner Type: Scalloped
  • Upper Corners: 0.2"
  • Lower Corners: 0.37"
Or whatever corner radii you find fit your robot friend best. Additionally, much of this section shows each object filled with white and outlined with black. If you already have plans for your color palette, feel free to use them from the start.


draw a rounded rectangle
Let's speed things up a bit.
  1. The eyes and balls on the antennae are circles drawn with the Ellipse tool. The mouth and the antennae were drawn with the Bezier tool. They are closed shapes. 
  2. Use the Pen tool to draw a cute heart. Two ellipses form the robot's cheeks. I've drawn a curved shape with the Pen tool to form the inside of the robot's mouth. When we apply fills and outlines to these shapes it'll make a bit more sense.
  3. The neck is a thin rectangle while the body is a rounded rectangle. Two circles form the shoulders.


drawing the robot
Draw a long, curved leg with the Bezier tool. Set the Outline width to 20 pt. Convert the Outline to an Object, as has been done previously with outlines.


draw a curved leg
Next up are the arms.
  1. Draw a curve from the shoulder to elbow.
  2. Consider this robot's arms to be like metal noodles. My path has four nodes in total.
  3. Set the Outline width to 20 pt, same as the legs, and Convert the Outline to an Object. Repeat on the other side.


draw arms with the bezier tool
Place the legs beneath the body and the arms beneath the shoulders. Use ellipses for the hands and rounded rectangles for the fingers. Set the outline color to null and the fill colors to the following:
  1. Hot Pink (#fa1790)
  2. Gray (#d1cfcf)
  3. Cyan (#59ffff)
  4. Yellow (#ffdd19)
  5. Light Pink (#ffbaee)
  6. Purple (#ebb1f5)


compile the robot
Group the robot's components together and Align it to the center of the background design.


Align the robot to the center of the background
Our robot friend needs some company within the design. On a new layer, we'll draw flowers and mushrooms around the legs of the robot. I'll be using my sketch as a guide for the design. You can freehand your flowers or work from a more detailed sketch.
Select the Freehand tool from the Toolbox. In the Property Bar set Freehand Smoothing to 100.
  1. Draw petal shapes. Use reference if you're unsure of what sort of flowers to draw.
  2. Notice how each shape converges around the same area and then curves upward and outward.
  3. Finalize four or five petal shapes. Adjust their node handles if needed with the Shape tool (F10).
  4. Weld your objects together to form your flower.


draw your flower
  1. Use the Bezier tool to draw curved stems and large leaves.
  2. Note how the leaves and stems curve away from the robot while converging in the same place near the bottom of the design.
  3. Add another flower or two in the same manner as before.


draw leaves stems and additional flowers
For the mushrooms, I manipulated half circles to create a few designs. To create a half circle that's not quite exact (more like a 3/5 circle), do the following:
  1. Draw a rectangle and a circle.
  2. Overlap the two shapes.
  3. Hit Back Minus Front in the Shaping docker.


  1. Draw freehand scallops on the edge of a mushroom for cute frills. For other mushroom types, cut ellipses and circles in half.
  2. Draw curved stems with the Bezier tool and Convert the Outlines to Objects.
  3. Group your mushrooms together and Mirror Horizontally to place them on the right side of the design.


Compile your flower and mushroom composition. Weld together your flower stems and leaves on each side and set the fill colors to the following:
  1. Yellow (#ffdd19)
  2. Green (#d9ff76)
  3. Purple (#f4c8fd)
  4. Cyan (#46ffef)
  5. Magenta (#f91890) 
  6. Cream (#fffbe5)


compile your flowers and mushrooms
Let's start at the top of the robot, working on the robot layer. 
  1. Select the antennae and change the fill to a Linear Fountain Fill going from dark gray to gray. Adjust the angle with the Interactive Fill tool (G).
  2. Apply a Radial Fountain Fill to each of the balls on the antennae going from hot pink to light pink. Adjust the position of the fill's radius with the Interactive Fill tool. Transfer the fill to the second circle with the Attributes Eyedropper tool.


apply fountain fills to the antennae
  1. Copy and Paste the white heart. Set the fill color to gray and the Merge Mode to Multiply under Transparency in the Object Properties docker. Set the copied heart downward slightly so it looks like a cast shadow.
  2. Apply a Radial Fountain Fill on the head of the robot itself going from cyan to dark cyan. You can adjust your colors as you see fit for your overall composition.


apply a fill to the head
  1. Draw five identical rectangles over the left eye. Weld them together after having Distributed evenly in the Align & Distribute docker.
  2. Apply Simplify to the rectangle objects and the eye circle from the Shaping docker. Delete the non-intersecting rectangular components.
  3. Add an Outline to the circle of the same dark yellow as the rectangles. Draw a circle behind the eye. Offset it to the lower left, and set the fill color to gray and the Merge Mode to Multiply. Repeat on the right eye.


add lines to the eyes
  1. Set the cheek circles to a Radial Fountain Fill going from light pink in the center at 0% Transparency to 100% Transparency.
  2. Draw a shape inside the mouth and fill it with a white to gray fountain fill to create a shadow. Set the Merge Mode to Multiply.
  3. Set the neck rectangle's fill to a Linear Fountain Fill going from dark purple to light purple. Make sure the darker color is at the top of the shape.


finish rendering the head
  1. Copy and Paste one of the arms from your working page. Use the Pen tool to draw curved stripe shapes down the length of the arm.
  2. Make sure the shapes curve along with the curve of the arm itself. Weld the stripes together in the shaping docker.
  3. Place the stripe group behind the arm and hit Back Minus Front in the Shaping docker.
  4. Place the stripes on the corresponding arm behind the shoulder in the Objects Manager docker. 
Repeat these steps on the other arm and both legs. Fill the stripe objects with transparent gray.


create stripes on the robots limbs
Use the Attributes Eyedropper tool to apply the same Radial Fountain Fill from the shoulders to the hands. Adjust the radius with the Interactive Fill tool.
Apply the fountain fill used on the robot's neck to each of its rounded rectangle fingers.


render the hands
Group together all of your robot components. Copy and Paste the robot and Weld the copied robot together. Set the fill and outline color to gray and the Outline Weight to 2-4 pt. Align the copied robot behind the original robot group.


outline your robot
  1. Draw a rectangle over the background of your design. Adjust the corner radii so they match that of the background drawn previously in this tutorial.
  2. Weld a rectangle across the rounded rectangle so that it contains the yellow flowers which would otherwise be cut off by the background. Notice how the shape cuts off the bottom of the flowers.
  3. Select the flower and mushroom group and go to Object > PowerClip > Place Inside Frame. Select the newly drawn welded shape as the frame. Once clipped, set the outline to null.


power clip the flowers into a frame
For the flowers and mushrooms, render each as follows:
  1. The flowers have a yellow to orange Linear Fountain Fill.
  2. The stems and leaves have a light green to dark green fountain fill applied.
  3. The purple mushroom is a light purple to dark purple Radial Fountain Fill.
  4. The blue mushroom's fill matches the robot's body.
  5. The mushroom stems are a gray to cream Linear Fountain Fill.
  6. The pink mushroom's fill matches the robot's antennae balls.


render the flowers and mushrooms
Draw additional details on top of the mushrooms. I drew the faces with the Ellipse tool and the Pen tool, and then added shiny highlights on each of the mushrooms with the Pen tool and applied a transparent white fountain fill.


give the mushrooms cute faces and shiny highlights
As a final detail, I scattered sparkles around my composition.
  1. Draw a small circle with the Ellipse tool.
  2. Use the Distort tool to apply a Push and Pull Distortion with an Amplitude of 92.
  3. Check out your sparkle. You can use this object as is, or double it up for a more dynamic and noticeable sparkle.
  4. Copy, Paste, and Rotate the sparkle on top of the original.
  5. Weld the shapes together and set the outline to null and the fill color to the sparkle color of your choice (ultimately I chose white).


distorted circles form sparkles
Scatter your sparkles around your composition and draw a large cream-colored rectangle over your page underneath your background design to complete the piece. Push your design further by creating a whole cast of robot characters in various Art Nouveau-inspired frames. Share your work in the comment section below!


final design